Editing Animal Antics (Donkey Kong Country 2)
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|image=[[File:Animal Antics DKC2.png]] | |image=[[File:Animal Antics DKC2.png]] | ||
|code=8 - 5 | |code=8 - 5 | ||
|world=[[Lost World (Donkey Kong Country 2)|Lost World]] | |world=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | ||
|track=Primal Rave<br>In a Snow-bound Land<br>Stickerbush Symphony | |track=Primal Rave<br>In a Snow-bound Land<br>Stickerbush Symphony | ||
|before=[[Arctic Abyss (Donkey Kong Country 2)|<<]] | |before=[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|<<]] | ||
|after=[[Krocodile Kore (Donkey Kong Country 2)|>>]] | |after=[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|>>]] | ||
}} | }} | ||
'''Animal Antics''' is the fifth level of the [[Lost World (Donkey Kong Country 2)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the final non-boss level in the game. It is only accessible from the [[Klubba's Kiosk]] in [[K. Rool's Keep]], but in the [[Game Boy Advance]] remake, Animal Antics is accessible from any of his establishments. Completing this level and the previous stages of the Lost World unlocks the final battle at [[Krocodile Kore]]. This level is split up into five parts, one for each of the five playable [[Animal Friends]]. Animal Antics has a variety of archetypes, including jungles, ice caverns and bramble areas. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] transform into each Animal Friend from an [[Animal Barrel]], played in the order of [[Rambi]], [[Enguarde]], [[Squitter]], [[Squawks]], and lastly [[Rattly]]. Each of their special abilities are required in these trials. | '''Animal Antics''' is the fifth level of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the final non-boss level in the game. It is only accessible from the [[Klubba's Kiosk]] in [[K. Rool's Keep]], but in the [[Game Boy Advance]] remake, Animal Antics is accessible from any of his establishments. Completing this level and the previous stages of the Lost World unlocks the final battle at [[Krocodile Kore]]. This level is split up into five parts, one for each of the five playable [[Animal Friends]]. Animal Antics has a variety of archetypes, including jungles, ice caverns and bramble areas. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] transform into each Animal Friend from an [[Animal Barrel]], played in the order of [[Rambi]], [[Enguarde]], [[Squitter]], [[Squawks]], and lastly [[Rattly]]. Each of their special abilities are required in these trials. | ||
==Layout== | ==Layout== | ||
[[File:Animal Antics Rambi GBA.png|thumb|left|Animal Antics in the Game Boy Advance version]] | [[File:Animal Antics Rambi GBA.png|thumb|left|Animal Antics in the Game Boy Advance version]] | ||
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==Enemies== | ==Enemies== | ||
{{ | {{rewrite-expand|section=y|add enemy quantities}} | ||
The following enemies appear: | The following enemies appear: | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=アニマル ランド | ||
| | |JapR=Animaru Rando | ||
| | |JapM=Animal Land | ||
|Spa=Cabriolas Animales | |Spa=Cabriolas Animales | ||
|SpaM=Animal Antics | |SpaM=Animal Antics |