Editing Animal Antics (Donkey Kong Country 2)

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|image=[[File:Animal Antics DKC2.png]]
|image=[[File:Animal Antics DKC2.png]]
|code=8 - 5
|code=8 - 5
|world=[[Lost World (Donkey Kong Country 2)|Lost World]]
|world=[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|track=Primal Rave<br>In a Snow-bound Land<br>Stickerbush Symphony
|track=Primal Rave<br>In a Snow-bound Land<br>Stickerbush Symphony
|before=[[Arctic Abyss (Donkey Kong Country 2)|<<]]
|before=[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Krocodile Kore (Donkey Kong Country 2)|>>]]
|after=[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Animal Antics''' is the fifth level of the [[Lost World (Donkey Kong Country 2)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the final non-boss level in the game. It is only accessible from the [[Klubba's Kiosk]] in [[K. Rool's Keep]], but in the [[Game Boy Advance]] remake, Animal Antics is accessible from any of his establishments. Completing this level and the previous stages of the Lost World unlocks the final battle at [[Krocodile Kore]]. This level is split up into five parts, one for each of the five playable [[Animal Friends]]. Animal Antics has a variety of archetypes, including jungles, ice caverns and bramble areas. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] transform into each Animal Friend from an [[Animal Barrel]], played in the order of [[Rambi]], [[Enguarde]], [[Squitter]], [[Squawks]], and lastly [[Rattly]]. Each of their special abilities are required in these trials.
'''Animal Antics''' is the fifth level of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the final non-boss level in the game. It is only accessible from the [[Klubba's Kiosk]] in [[K. Rool's Keep]], but in the [[Game Boy Advance]] remake, Animal Antics is accessible from any of his establishments. Completing this level and the previous stages of the Lost World unlocks the final battle at [[Krocodile Kore]]. This level is split up into five parts, one for each of the five playable [[Animal Friends]]. Animal Antics has a variety of archetypes, including jungles, ice caverns and bramble areas. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] transform into each Animal Friend from an [[Animal Barrel]], played in the order of [[Rambi]], [[Enguarde]], [[Squitter]], [[Squawks]], and lastly [[Rattly]]. Each of their special abilities are required in these trials.
==Layout==
==Layout==
[[File:Animal Antics Rambi GBA.png|thumb|left|Animal Antics in the Game Boy Advance version]]
[[File:Animal Antics Rambi GBA.png|thumb|left|Animal Antics in the Game Boy Advance version]]
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==Enemies==
==Enemies==
{{stub|section=y|add enemy quantities}}
{{rewrite-expand|section=y|add enemy quantities}}
The following enemies appear:
The following enemies appear:


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=アニマル ランド
|Jap=アニマル ランド
|JpnR=Animaru Rando
|JapR=Animaru Rando
|JpnM=Animal Land
|JapM=Animal Land
|Spa=Cabriolas Animales
|Spa=Cabriolas Animales
|SpaM=Animal Antics
|SpaM=Animal Antics

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