Editing Ally Buff

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{{quote|Each member of your active party gives a different kind of Ally Buff. the level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|Super Mario RPG}}
[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]]  
[[File:SMRPG-BowserAllyBuffHelpsMallow.png|300px|thumb|right|Bowser's Ally Buff significantly reducing damage to Mallow from [[Axem Black]]]]  
{{quote|Each member of your active party gives a different kind of Ally Buff. The level of the buff changes based on the Chain count. At 2 there's a small stat boost, at 3-4 there's a regular stat boost, and at 5+ there's a big stat boost. There are no buffs until the Chain reaches 2.|Help description|[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]}}
'''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a [[Chain]] is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows:
'''Ally Buffs''' are a mechanic in ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' for the [[Nintendo Switch]]. They are provided when a [[Chain (Super Mario RPG)|Chain]] is maintained with [[Action Command]]s. Each character has their own Ally Buffs as follows:
*[[File:SMRPG NS Mario Icon.png|25px]] Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain)
*[[File:SMRPG NS Mario Icon.png|25px]] Mario: '''Action Gauge''' (2 points at 2~4 Chain, 4 points at 5+ Chain)
*[[File:SMRPG NS Mallow Icon.png|25px]] Mallow: '''Mg. Attack''' (+10% at 2 Chain (overridden by [[Shooting Star Shot]]'s +12%), +20% at 3~4 Chain, +25% at 5 Chain)
*[[File:SMRPG NS Mallow Icon.png|25px]] Mallow: '''Mg. Attack''' (+10% at 2 Chain (overridden by [[Shooting Star Shot]]'s +12%), +20% at 3~4 Chain, +25% at 5 Chain)
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*[[File:SMRPG NS Bowser Icon.png|25px]] Bowser: '''Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*[[File:SMRPG NS Bowser Icon.png|25px]] Bowser: '''Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*[[File:SMRPG NS Peach Icon.png|25px]] Peach: '''Mg. Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
*[[File:SMRPG NS Peach Icon.png|25px]] Peach: '''Mg. Defense''' (+10% at 2 Chain, +20% at 3~4 Chain, +25% at 5 Chain)
A character's Ally Buffs are provided as long as the character is in the active party and not [[downed]]. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Johnny]] or certain phases of the fight with [[Dodo]] and [[Valentina]].
A character's Ally Buffs are provided as long as the character is in the active party and not [[down]]ed. The buffs are provided without fail by an ally grabbed by one of [[King Calamari]]'s tentacles, or simply unavailable for command due to the circumstances of the 1-on-1 battle with [[Johnny]] or certain phases of the fight with [[Dodo]] and [[Valentina]].


An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
An action where mistiming happens and causes the Chain to be broken as a result still receives the extra Action Gauge points and the relevant stat benefit of the Chain, but the Chain itself will be reset and have to be rebuilt from the ground up for any further stat benefits.
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
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|ItaM=group bonus
|ItaM=group bonus
|Kor=동료 보너스
|Kor=동료 보너스
|KorR=Dongnyo Boneoseu
|KorR=Donglyo Boneoseu
|KorM=Buddy Bonus
|KorM=Buddy Bonus
|Spa=mejora de aliado
|Spa=mejora de aliado

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