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{{redirect|0-3|the board from [[Mario Party: Star Rush]]|[[World 0-3]]|the stage in the [[Super Smash Bros. (series)|Super Smash Bros. series]] based on the Donkey Kong level|[[75 m (stage)]]}}
{{level
{{level infobox
|title=75m
|title=75m
|code=Level 3 (arcade)<br>Level 2 (NES)<br>Stage 0-3 (Game Boy)
|code=Level 3
|image=[[File:DK Arcade 75m Screenshot.png]]<br>75m in the original Arcade version
|image=[[Image:75m.jpg|224px]]<br />'''75m''' in it's updated ''[[Super Smash Bros. Brawl]]'' look.
|game=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]])<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|game=''[[Donkey Kong (Game)|Donkey Kong]]''
|boss=[[Donkey Kong]]
|difficulty=Normal
|before=[[50m|<<]]
|notes= The third level in the game, it is the only platform with [[elevators]].
|after=[[100m|>>]]
|before= [[50m|<<]]
|after= [[100m|>>]]
}}
}}
[[File:Donkey Kong Super Game Boy Screen 5.png|thumb|left|[[Super Game Boy]]]]
'''75m''' is the third stage of [[Donkey Kong (game)|Donkey Kong]]. Unlike previous levels, this levels has [[elevators]], and Donkey Kong shoots [[Springboard]]s instead of Barrels. It is called 75m because the third level is at a height of 75 meters (the height increases by 25m with each level of the construction site), as seen at the beginning screen of the level in the ''Donkey Kong''. The level reappears in all ports of the game, including the ''[[Super Smash Bros. Brawl]]'' demo, which features 75m as the first level rather then the third.
'''75m''' (or '''75 m'''), also called the '''Elevators Scene''',<ref>Instruction manual for the Coleco Adam port.</ref> is the third stage of the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], and the second stage for the [[Family Computer]] and [[Nintendo Entertainment System]] version.


This level features [[elevator]]s, with [[jack]]s bouncing from beyond [[Donkey Kong]]'s position. [[Mario]] starts at the bottom left of the stage. After climbing [[ladder]]s on the left, he takes the elevators downwards to the center platforms while avoiding the [[Fireball (Donkey Kong)|Fireball]]. This is the only level without a [[hammer]] which means he is defenseless. After crossing the second gap of elevators, he has to climb upwards to reach [[Pauline]]. It is actually possible, with somewhat precise timing, to jump from the second set of elevators to a higher platform (skipping a few platforms), as opposed to riding the elevator down to a lower platform. As soon as he arrives on the top platform, Donkey Kong will grab Pauline and they will proceed to [[100m]].  
[[Image:TroubleBug.jpg|thumb|left|[[Luigi]] and a [[Trouble Bug]].]]
75m is also an unlockable stage in ''Super Smash Bros. Brawl''. It is based closely on the ''Donkey Kong'' stage.  The stage is very large, but it has a lot of gaps and openings between the many platforms on the stage, creating a difficult setting. Players have to be careful while fighting, otherwise they'll fall through the gaps of the stage, and lose a life. Items unique to the stage also appear, such as a Spring or [[Pauline]]'s Purse. There is also an 8-Bit Donkey Kong sprite at the top of the screen, which works in a similar way to the [[Ultimate Chimera]], but not as powerful, and pounds the ground instead of biting. [[Trouble Bugs]] also appear in the stage.  


In the Game Boy version of this level, Donkey Kong throws the jacks, and a [[1 UP Heart]] and [[Pauline's lost items|Hat]] are present. Several platforms are also missing in the Game Boy version to accommodate for the smaller screen, and there are spikes in place of the girders at the bottom of the level.
The stage is unlocked by playing 20 VS. Matches as Donkey Kong.


75m appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' as a [[75 m (stage)|stage]]. It is very similar to the Famicom and NES version of the level.
==Songs in My Music==
{{br|left}}
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
==Enemies==
! width=25% | Name
*[[Fireball (Donkey Kong)|Fireball]]s (replaced by [[Fire (enemy)|Fire]]s in the {{wp|ColecoVision}} port)
!Source
*[[Jack]]s
!Credits
*[[Donkey Kong]] (boss)
!Requirements
|-
| align=center | Donkey Kong
|''Donkey Kong''
|Arrangement: Hirokazu Tanaka. ex
|-
| align=center | Opening (Donkey Kong)
|''Donkey Kong''
|Arrangement Supervisor: Shota Kageyama
|-
| align=center | 25m BGM
|''Donkey Kong''
|Original
|}


==Pauline's lost items==
{{SSB Stages}}
Within this stage, [[Pauline's lost items]] can be found in the following order and in the following places:
[[Category:Levels]]
*'''Bag''': On the right side of the screen. Mario needs to climb a ladder and avoid a Fireball to get the Bag.
[[Category:Super Smash Bros. Places]]
*'''Hat''': On the bottom of the girder with two ladders and a Fireball.
[[Category:Crossover Areas]]
*'''Parasol''': On the third girder above where he starts. Mario needs to climb two ladders up to the girder.
'''Note:''' The Bag and Parasol are absent in this level in the [[Donkey Kong (Game Boy)|Game Boy version]], which only features the Hat found in the same location as the Parasol in the arcade version.
 
==Names in other languages==
{{foreign names
|Fre=Les ascenseurs
|FreC=<ref>{{cite|url=oscar.latine.chez-alice.fr/mamedata/coleco/scans/manuals/donkeykong-manual-2L2082.pdf|format=PDF|title=''Donkey Kong'' (ColecoVision) European instruction booklet|page=13}}</ref>
|FreM=The elevators
}}
 
==References==
<references/>
 
{{DK}}
{{DKGB}}
[[Category:Cities]]
[[Category:Donkey Kong (game) levels]]
[[Category:Donkey Kong (Game Boy) levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[it:75m]]

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