Editing 50m
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{redirect|0-2|the board from [[Mario Party: Star Rush]]|[[World 0-2]]}} | {{redirect|0-2|the board from [[Mario Party: Star Rush]]|[[World 0-2]]}} | ||
{{ | {{Levelbox | ||
|title=50m | |title=50m | ||
|code=Level 2 (arcade)<br>Stage 0-2 (Game Boy) | |code=Level 2 (arcade)<br>Stage 0-2 (Game Boy) | ||
|image=[[File:DK Arcade 50m Screenshot.png]]<br>50m in the arcade version | |image=[[File:DK Arcade 50m Screenshot.png]]<br>50m in the arcade version | ||
|game=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]])<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]]) | |game=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]])<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]]) | ||
|boss=[[Donkey Kong]] | |||
|before=[[25m|<<]] | |before=[[25m|<<]] | ||
|after=[[75m|>>]] | |after=[[75m|>>]] | ||
}} | }} | ||
[[File:Donkey Kong Super Game Boy Screen 4.png|left|thumb|50m in the Game Boy game, played on the [[Super Game Boy]]]] | [[File:Donkey Kong Super Game Boy Screen 4.png|left|thumb|50m in the Game Boy game, played on the [[Super Game Boy]]]] | ||
'''50m''' (or '''50 m''') | '''50m''' (or '''50 m''') is the second level of the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. This level has a series of [[Conveyor Belt]]s which run along the second, fourth, and fifth floors. Because of this, as well as the [[cement tub]]s that frequently appear as hazards, it was often nicknamed the "Pie Factory" level. This level has [[hammer]]s to smash [[Fireball (Donkey Kong)|Fireball]]s and cement tubs. There are also [[ladder]]s, which [[Mario]] must climb. The top ladders will also disconnect and connect when [[Donkey Kong]] beats his chest, which he does instead of throwing [[barrel]]s like in the [[25m|first stage]]. The [[oil drum]] in this level is in the middle of the stage, and will produce more Fireballs to burn Mario. Lastly, because the top floor is a Conveyor Belt, Donkey Kong will be moving left to right throughout the level. As Mario reaches the top, Donkey Kong will take [[Pauline]] again and will climb up to [[75m]]. | ||
__NOTOC__ | __NOTOC__ | ||
{{br|left}} | {{br|left}} | ||
==Enemies== | ==Enemies== | ||
*[[Cement tub]]s | *[[Cement tub]]s | ||
Line 25: | Line 27: | ||
{{br|left}} | {{br|left}} | ||
== | ==Trivia== | ||
*If Mario is on the portion of a ladder that retracts, he will appear to be climbing on nothing. This activates a glitch that allows him to climb all the way down through the wraparound screen and end up at the top which registers Mario as having completed the level. This is similar to the glitches found in [[25m]] but less useful as the place to trigger the glitch is just before the goal. | *If Mario is on the portion of a ladder that retracts, he will appear to be climbing on nothing. This activates a glitch that allows him to climb all the way down through the wraparound screen and end up at the top which registers Mario as having completed the level. This is similar to the glitches found in [[25m]] but less useful as the place to trigger the glitch is just before the goal. | ||
*This is the only level where Donkey Kong moves, though technically it is the Conveyor Belts which are moving. | *This is the only level where Donkey Kong moves, though technically it is the Conveyor Belts which are moving. | ||
*This level was omitted from the | *This level was omitted from the [[Nintendo Entertainment System|NES]] version for unknown reasons (presumably the cartridge's storage limitations), though a newer port of the NES version (named ''[[Donkey Kong Original Edition]]'') includes this level pre-installed for the European release of the Mario 25th Anniversary-styled [[Wii]]. Unlike the arcade version, Donkey Kong stays noticeably still, as he is considered a background object as opposed to a sprite.<ref>[https://www.gamesradar.com/europe-gets-exclusive-perfect-version-of-nes-donkey-kong-in-its-mario-25th-anniversary-wiis/ GamesRadar] Accessed December 12, 2010</ref> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DK}} | {{DK}} | ||
[[Category:Donkey Kong (game)]] | |||
[[Category:Donkey Kong (game) | |||
[[Category:Donkey Kong (Game Boy) levels]] | [[Category:Donkey Kong (Game Boy) levels]] | ||
[[de:50m]] | [[de:50m]] | ||
[[it:50m]] | [[it:50m]] |