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| {{redirect|0-2|the board from [[Mario Party: Star Rush]]|[[World 0-2]]}}
| | {{level |
| {{level infobox | |
| |title=50m | | |title=50m |
| |code=Level 2 (arcade)<br>Stage 0-2 (Game Boy) | | |code=Level 2 |
| |image=[[File:DK Arcade 50m Screenshot.png]]<br>50m in the arcade version | | |image=[[Image:50m_3.png]] |
| |game=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]])<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]]) | | |game=''[[Donkey Kong (Game)|Donkey Kong]]'' |
| |before=[[25m|<<]] | | |difficulty= |
| |after=[[75m|>>]] | | |notes= The second level in the game, it has the most complex layout of the levels. |
| | |before= [[25m|<<]] |
| | |after= [[75m|>>]] |
| }} | | }} |
| [[File:Donkey Kong Super Game Boy Screen 4.png|left|thumb|50m in the Game Boy game, played on the [[Super Game Boy]]]]
| | '''50m''' is the second level of ''[[Donkey Kong (Game)|Donkey Kong]]''. This level has a series of [[Conveyor Belt|conveyor belts]] which run along the the second, third and forth floors. This level has [[Hammer|hammers]] to smash [[Fire|Fireballs]]. There are also [[Ladder|ladders]], which [[Mario|Jumpman]] must climb. The top ladders will also disconnect and connect when [[Donkey Kong]] beats his chest, which he does instead of throwing [[barrel]]s like in the [[25m|first stage]]. The [[oil drum]] in this level is in the middle of the stage, and will produce more Fire to burn Mario. Lastly, because the top floor is a conveyor belt, Donkey Kong will be moving left to right throughout the level. As Jumpman reaches the top, [[Cranky Kong|Donkey Kong]] will take [[Pauline]] again and will climb up to the [[75m|next level]]. |
| '''50m''' (or '''50 m'''), also called the '''Conveyors scene''',<ref>Instruction manual for the Coleco Adam port. Page 7.</ref> is the second level of the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game and ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. This level has a series of [[Conveyor Belt]]s which run along the second, fourth, and fifth floors with the former two carrying hazardous [[cement tub]]s. This level has [[hammer]]s to smash [[Fireball (Donkey Kong)|Fireball]]s and cement tubs. There are also [[ladder]]s, which [[Mario]] must climb. The top ladders will also disconnect and connect when [[Donkey Kong]] beats his chest, which he does instead of throwing [[barrel]]s like in the [[25m|first stage]]. The [[oil drum]] in this level is in the middle of the stage, and produces more Fireballs to burn Mario. Lastly, because the top floor is a Conveyor Belt, Donkey Kong moves left to right throughout the level. However, he is harmless in this stage and Mario only has to get up there to beat the level. As Mario reaches the top, Donkey Kong takes [[Pauline]] again and climbs up to [[75m]]. | |
| __NOTOC__
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| {{br|left}}
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| ==Enemies==
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| *[[Cement tub]]s
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| *[[Fireball (Donkey Kong)|Fireball]]s
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| *[[Donkey Kong]] (boss)
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| ==Pauline's lost items==
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| Within this stage, [[Pauline's lost items]] can be found in the following order and in the following places:
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| *'''Bag''': Stays on the ground, between the two ladders in the middle.
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| *'''Hat''': On the far left of the center platform above the first Conveyor Belt.
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| *'''Parasol''': On the girder located at the right of the platform with the hat on it.
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| '''Note:''' The Hat and the Parasol switch places in the [[Donkey Kong (Game Boy)|Game Boy ''Donkey Kong'']].
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| {{br|left}}
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| ==Trivia== | | ==Trivia== |
| *If Mario is on the portion of a ladder that retracts, he will appear to be climbing on nothing. This activates a glitch that allows him to climb all the way down through the wraparound screen and end up at the top which registers Mario as having completed the level. This is similar to the glitches found in [[25m]] but less useful as the place to trigger the glitch is just before the goal. | | *This level is often referred to as "The Pie Factory". |
| *This is the only level where Donkey Kong moves, though technically it is the Conveyor Belts which are moving. | | *This level was removed from [[NES]] version due to a memory limit{{refneeded}}. |
| *This level was omitted from the [[Family Computer]] and [[Nintendo Entertainment System|NES]] version for unknown reasons (presumably the cartridge's storage limitations), though a newer port titled ''[[Donkey Kong Original Edition]]'' includes this level pre-installed for the European release of the Mario 25th Anniversary-styled [[Wii]]. Unlike the arcade version, Donkey Kong stays noticeably still, as he is considered a background object as opposed to a sprite.<ref>{{cite|date=November 16, 2010|author=Heidi_Kemps|url=www.gamesradar.com/europe-gets-exclusive-perfect-version-of-nes-donkey-kong-in-its-mario-25th-anniversary-wiis|title=Europe gets exclusive 'perfect version' of NES Donkey Kong in its Mario 25th Anniversary Wiis|publisher=GamesRadar|language=en|accessdate=July 8, 2024}}</ref>
| | *This is the only level in which Donkey Kong's action doesn't make something appear ([[25m]] makes barrels, [[75m]] makes [[jack]]s, and [[100m]] makes Fire). |
| | | *This is also the only level where Donkey Kong moves, though technically it is the conveyor belts which are moving. |
| ==References==
| | <br clear=all> |
| <references/>
| | [[Category: Levels]] |
| {{DK}}
| | [[Category: Donkey Kong Levels]] |
| {{DKGB}}
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| [[Category:Cities]]
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| [[Category:Donkey Kong (game) levels]] | |
| [[Category:Donkey Kong (Game Boy) levels]] | |
| [[de:50m]]
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| [[it:50m]]
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