Editing 25m Theme

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{{Construction}}
{{Media missing}}
{{Theme infobox
{{Theme infobox
|composer=[[Yukio Kaneoka]]
|composer=[[Yukio Kaneoka]]
|file=[[File:DK Arcade 25m Theme.oga]]<br>"25m Theme" in the arcade version of ''Donkey Kong''
|file=[[File:DK Arcade 25m Theme.oga]]<br>"25m Theme" in the arcade version of ''Donkey Kong''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' ([[List of games by date#2023|2023]])
}}
}}
The "'''25m Theme'''",<ref name=SSB4>''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' sound tests</ref> also known as "'''25m BGM'''",<ref name=SSBB>''[[Super Smash Bros. Brawl]]'' sound test</ref> is a simple, five-note musical theme composed by [[Yukio Kaneoka]] for the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]''. The theme is derived from the bassline to "{{wp|The Ballad of John and Yoko}}", a 1969 song by English rock band {{wp|the Beatles}}, itself similar to the bridge of "{{wp|Splish Splash (song)|Splish Splash}}". It can only be heard in the [[25m]] level in the original arcade version, but it is sometimes used in other levels in later ports of ''Donkey Kong''.
The "'''25m Theme'''",<ref name=SSB4>''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' sound tests</ref> also known as "'''25m BGM'''",<ref name=SSBB>''[[Super Smash Bros. Brawl]]'' sound test</ref> is a simple, five-note musical theme composed by [[Yukio Kaneoka]] for the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]''. It can only be heard in the [[25m]] level in the original arcade version, but it is sometimes used in other levels in later ports of ''Donkey Kong''.


==Reuses==
==Reuses==
The following list does not include ports or remakes of ''Donkey Kong''.
The following list does not include ports or remakes of ''Donkey Kong''.
{|class="wikitable" style="width:100%"
{|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse; width:100%"
!width=20%|Game
!width=20%|Game
!width=80%|Description
!width=80%|Description
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|-
|-
|''[[The Super Mario Bros. Movie]]''
|''[[The Super Mario Bros. Movie]]''
|The "25m Theme" can be heard in the background when [[Giuseppe]] plays an arcade game called ''[[Jump Man (fictional game)|Jump Man]]'' (which is heavily based on ''[[Donkey Kong (game)|Donkey Kong]]'') at [[Punch-Out Pizzeria]].
|The "25m Theme" can be heard in the background when [[Giuseppe]] plays an arcade game called ''Jump Man'' (which is heavily based on ''[[Donkey Kong (game)|Donkey Kong]]'') at [[Punch-Out Pizzeria]].
|}
|}


==Arrangements==
==Arrangements==
===''Donkey Kong'' series===
===''Donkey Kong''===
====''Donkey Kong''====
====ColecoVision====
=====ColecoVision=====
The {{wp|ColecoVision}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" that uses more elongated individual notes than the original and slightly different {{wp|chiptune}} instrumentation. It can be heard on [[25m]], [[75m]], and [[100m]].
The {{wp|ColecoVision}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" that uses more elongated individual notes than the original and slightly different {{wp|chiptune}} instrumentation. It can be heard on [[25m]], [[75m]], and [[100m]].


=====Atari 8-bit family=====
====Atari 8-bit family====
The {{wp|Atari 8-bit family}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the original that uses slightly different chiptune instrumentation. It can be heard on [[25m]].
The {{wp|Atari 8-bit family}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the original that uses slightly different chiptune instrumentation. It can be heard on [[25m]].


=====Nintendo Entertainment System=====
====Nintendo Entertainment System====
The [[Nintendo Entertainment System]] version of ''Donkey Kong'' features an arrangement of the "25m Theme" that is transposed to a higher key. It can be heard on [[25m]]. This version has gone on to be reused in several later games, often interchangeably with the original arcade version.  
The [[Nintendo Entertainment System]] version of ''Donkey Kong'' features an arrangement of the "25m Theme" that is transposed to a higher key. It can be heard on [[25m]]. This version has gone on to be reused in several later games, often interchangeably with the original arcade version.  


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}}
}}


=====VIC-20=====
====VIC-20====
The {{wp|VIC-20}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that plays in a much more uneven rhythm than the original and uses different chiptune instrumentation. It can be heard on [[25m]], [[50m]], [[75m]], and [[100m]].
The {{wp|VIC-20}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that plays in a much more uneven rhythm than the original and uses different chiptune instrumentation. It can be heard on [[25m]], [[50m]], [[75m]], and [[100m]].


=====Commodore 64 (Atarisoft)=====
====Commodore 64 (Atarisoft)====
The {{wp|Atarisoft}}-developed version of ''Donkey Kong'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" very similar to the original, but it is slightly slower and the rhythm of the notes is slightly more uneven. It can be heard on [[25m]].
The {{wp|Atarisoft}}-developed version of ''Donkey Kong'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" very similar to the original, but it is slightly slower and the rhythm of the notes is slightly more uneven. It can be heard on [[25m]].


=====Coleco Adam=====
====Coleco Adam====
The {{wp|Coleco Adam}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the {{wp|ColecoVision}} arrangement, as it uses the same chiptune instrumentation but without the elongated notes. It can be heard on [[25m]].
The {{wp|Coleco Adam}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the {{wp|ColecoVision}} arrangement, as it uses the same chiptune instrumentation but without the elongated notes. It can be heard on [[25m]].


=====Commodore 64 (Ocean Software)=====
====Commodore 64 (Ocean Software)====
The {{wp|Ocean Software}}-developed version of ''Donkey Kong'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" the uses much different chiptune instrumentation and is slightly faster than the original. It can be heard on [[25m]].
The {{wp|Ocean Software}}-developed version of ''Donkey Kong'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" the uses much different chiptune instrumentation and is slightly faster than the original. It can be heard on [[25m]].


=====MSX=====
====MSX====
The {{wp|MSX}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the original that uses different chiptune instrumentation. It can be heard on [[25m]].
The {{wp|MSX}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the original that uses different chiptune instrumentation. It can be heard on [[25m]].


=====Amstrad CPC=====
====Amstrad CPC====
The {{wp|Amstrad CPC}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that uses much harsher chiptune instrumentation than the original. It can be heard on [[25m]].
The {{wp|Amstrad CPC}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that uses much harsher chiptune instrumentation than the original. It can be heard on [[25m]].


=====Atari 7800=====
====Atari 7800====
The {{wp|Atari 7800}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that uses slightly different chiptune instrumentation and is transposed to a higher key. It can be heard on [[25m]].
The {{wp|Atari 7800}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that uses slightly different chiptune instrumentation and is transposed to a higher key. It can be heard on [[25m]].
====''Donkey Kong'' (Game Boy)====
In the [[Game Boy]] title ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', a slightly different chiptune arrangement of the "25m Theme" plays in [[25m]] and [[75m]] in the [[Construction Site]].
{{media table
|file=DK'94 25m & 75m.oga
|title={{conjectural|25m / 75m}}
|description=The arrangement heard in the Game Boy version of ''Donkey Kong''
}}


===''WarioWare'' series===
===''WarioWare'' series===
====''WarioWare, Inc.: Mega Microgame$!''====
====''WarioWare, Inc.: Mega Microgame$!''====
In ''[[WarioWare, Inc.: Mega Microgame$!]]'', an arrangement of the "25m Theme" can be heard during the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]]. It uses {{wp|chiptune}} instrumentation very similar to the [[Nintendo Entertainment System]] version of ''[[Donkey Kong (game)|Donkey Kong]]'' and is slowed down to the tempo of the [[Bomb (WarioWare series)|bomb]], though its final note right before the microgame ends is higher than the previous note rather than lower.
In ''[[WarioWare, Inc.: Mega Microgame$!]]'', an arrangement of the "25m Theme" can be heard during the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]]. It uses {{wp|chiptune}} instrumentation very similar to the [[Nintendo Entertainment System]] version of ''[[Donkey Kong (game)|Donkey Kong]]'' and is slowed down to the tempo of the [[Bomb (WarioWare series)|bomb]], though its final note right before the microgame ends is higher than the previous note rather than lower.
{{media table
|file=WWI-MM 25m Theme.oga
|title={{conjectural|Donkey Kong}}
|description=The arrangement heard in ''WarioWare, Inc.: Mega Microgame$!''
}}
====''WarioWare: D.I.Y.''====
''[[WarioWare: D.I.Y.]]'' features a medley arrangement of several themes from the ''[[Donkey Kong (series)|Donkey Kong]]'' series as one of [[9-Volt]]'s [[Record (WarioWare: D.I.Y.)|Record]]s simply titled "Donkey Kong". The medley includes the "25m Theme" and "[[Opening (Donkey Kong)|Opening]]" from ''[[Donkey Kong (game)|Donkey Kong]]'' and the title theme from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''


====''WarioWare: D.I.Y. Showcase''====
====''WarioWare: D.I.Y. Showcase''====
In ''[[WarioWare: D.I.Y. Showcase]]'', the [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]] microgame features the arrangement of the "25m Theme" heard in the [[Nintendo Entertainment System]] version of ''Donkey Kong'', but its tempo has been altered to correspond with the ticking of the bomb.
In ''[[WarioWare: D.I.Y. Showcase]]'', the [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]] microgame features the arrangement of the "25m Theme" heard in the [[Nintendo Entertainment System]] version of ''Donkey Kong'', but its tempo has been altered to correspond with the ticking of the bomb.
{{media table
|file=WWDIYS 25m Theme.oga
|title={{conjectural|Donkey Kong}}
|description=The arrangement heard in ''WarioWare: D.I.Y. Showcase''
}}


===''Dance Dance Revolution: Mario Mix''===
===''Dance Dance Revolution: Mario Mix''===
''[[Dance Dance Revolution: Mario Mix]]'' features a medley arrangement that includes the "25m Theme" along with "[[Opening (Donkey Kong)|Opening]]", "[[Hammer (theme)|Hammer]]" and several other themes and sound effects from ''[[Donkey Kong (game)|Donkey Kong]]'' titled "[[Moustache, Barrel, and Gorilla]]".
''[[Dance Dance Revolution: Mario Mix]]'' features a medley arrangement that includes the "25m Theme" along with "[[Opening (Donkey Kong)|Opening]]" and several other themes and sound effects from ''[[Donkey Kong (game)|Donkey Kong]]'' titled "[[Moustache, Barrel, and Gorilla]]".


{{media table
{{media table
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====''Tetris 99''====
====''Tetris 99''====
In ''[[Tetris 99]]'', a medley arrangement of "Level Start" and the "25m Theme" plays on Theme 11 "Donkey Kong" until 10 players remain. A sped-up version of the arrangement plays when 50 players are remaining.
In ''[[Tetris 99]]'', a medley arrangement of "Level Start" and the "25m Theme" plays on Theme 11 "Donkey Kong" until 10 players remain. A sped-up version of the arrangement plays when 50 players are remaining.
===''Mario vs. Donkey Kong 2: March of the Minis''===
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement of the "25m Theme" plays on the results screen after the player completes a level. Another arrangement plays in the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|roof]] and [[DK's Hideout]]'s levels, which also incorporates "[[DK Island Swing]]".


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
''[[Super Mario Odyssey]]'' features several arrangements of the "25m Theme". In "[[Jump Up, Super Star!]]", the "Odyssey, ya see" bridge section uses an arrangement of the "25m Theme" played on the {{wp|bass}} and {{wp|brass (instruments)|brass instruments}} as a backing bassline. This full version is titled "NDC Festival" in-game. There is also a version with Japanese lyrics titled "NDC Festival (Japanese)" that can be played from a [[boombox]] in the [[Metro Kingdom]] and the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. An 8-bit version without vocals titled "NDC Festival (8-Bit)" is unlocked in the Music List after the player fulfills all of [[Jammin' Toad]]'s requests, and it can also be played if the player replays [[A Traditional Festival!]]. The bassist of the [[Band (Super Mario Odyssey)|band]] can also be heard playing the arrangement when [[Mario]] first finds him.
''[[Super Mario Odyssey]]'' features several arrangements of the "25m Theme". In "[[Jump Up, Super Star!]]", the "Odyssey, ya see" bridge section uses an arrangement of the "25m Theme" played on the {{wp|bass}} and {{wp|brass (instruments)|brass instruments}} as a backing bassline. This full version is titled "NDC Festival" in-game. There is also a version with Japanese lyrics titled "NDC Festival (Japanese)" that can be played from a [[boombox]] in the [[Metro Kingdom]] and the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. An 8-bit version without vocals titled "NDC Festival (8-Bit)" is unlocked in the Music List after the player fulfills all of [[Jammin' Toad]]'s requests, and it can also be played if the player replays A Traditional Festival!


"Jump Up, Super Star!" plays over the "''Super Mario Odyssey'': Around the World" ("''Super Mario Odyssey'': World Trekking" in Europe and Oceania) [[Nintendo 3DS]] HOME Menu theme.
"Jump Up, Super Star!" plays over the "''Super Mario Odyssey'': Around the World" ("''Super Mario Odyssey'': World Trekking" in Europe and Oceania) [[Nintendo 3DS]] HOME Menu theme.
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===Other arrangements===
===Other arrangements===
====Captain N: The Game Master====
In the ''[[Captain N: The Game Master]]'' episode "The Lost City of Kongoland", an arrangement of the "25m Theme" with a unique counter melody can be heard in the opening scene.
====The Game Awards 2017====
====The Game Awards 2017====
"[[Jump Up, Super Star!]]", including the "25m Theme" bridge section, was performed live during {{wp|The Game Awards 2017}} by the Game Awards Orchestra and [[Kate Higgins]] as part of a medley of music from the games nominated for {{wp|The Game Award for Game of the Year|Game of the Year}}.<ref>{{cite|author=The Game Awards|date=December 7, 2017|language=en|timestamp=03:11|url=youtu.be/9ZrupMmjDi0?si=y2DtdptmwwEhUFW_&t=191|title=The Game Awards 2017 Orchestra and Game of the Year Winner: Zelda|publisher=YouTube|accessdate=September 9, 2024}}</ref>
"[[Jump Up, Super Star!]]", including the "25m Theme" bridge section, was performed live during {{wp|The Game Awards 2017}} by the Game Awards Orchestra and [[Kate Higgins]] as part of a medley of music from the games nominated for {{wp|The Game Award for Game of the Year|Game of the Year}}.<ref>[https://youtu.be/9ZrupMmjDi0?si=y2DtdptmwwEhUFW_&t=191 The Game Awards 2017 Orchestra and Game of the Year Winner: Zelda]</ref>


==List of ''Super Mario'' appearances==
==List of ''Super Mario'' appearances==
===Games===
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
{|class="wikitable sortable" style="width:100%"
!Work
!Work
!System
!System
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|{{wp|Atari 7800}}
|{{wp|Atari 7800}}
|1988
|1988
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|
|
|
|
|-
|''[[Donkey Kong (Game Boy)|Donkey Kong]]''
|[[Game Boy]]
|1994
|Arrangement
|
|Taisuke Araki
|-
|-
|''[[e-Reader#Super Mario classic NES games|Donkey Kong-e]]''
|''[[e-Reader#Super Mario classic NES games|Donkey Kong-e]]''
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|
|
|
|
|-
|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|Nintendo DS
|2006
|Arrangement
|
|[[Lawrence Schwedler]]
|-
|-
|rowspan=3|''[[Super Smash Bros. Brawl]]''
|rowspan=3|''[[Super Smash Bros. Brawl]]''
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|"Opening (Donkey Kong)"
|"Opening (Donkey Kong)"
|Shota Kageyama
|Shota Kageyama
|-
|''[[WarioWare: D.I.Y.]]''
|Nintendo DS
|2009
|Arrangement
|"Donkey Kong"
|
|-
|-
|''[[WarioWare: D.I.Y. Showcase]]''
|''[[WarioWare: D.I.Y. Showcase]]''
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|Arrangement
|Arrangement
|
|
|[[Ryo Nagamatsu]]
|
|-
|-
|rowspan=3|''[[Super Smash Bros. for Wii U]]''
|rowspan=3|''[[Super Smash Bros. for Wii U]]''
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|Shota Kageyama
|Shota Kageyama
|-
|-
|rowspan=7|''[[Super Mario Odyssey]]''
|rowspan=6|''[[Super Mario Odyssey]]''
|rowspan=7|[[Nintendo Switch]]
|rowspan=6|[[Nintendo Switch]]
|rowspan=7|2017
|rowspan=6|2017
|Arrangement
|Arrangement
|"NDC Festival"
|"NDC Festival"
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|Arrangement
|Arrangement
|"Honeylune Ridge: Escape (8-Bit)"
|"Honeylune Ridge: Escape (8-Bit)"
|-
|Arrangement
|
|
|-
|-
|''[[Mario + Rabbids Kingdom Battle]]''
|''[[Mario + Rabbids Kingdom Battle]]''
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|
|
|Teruo Taniguchi
|Teruo Taniguchi
|-
|''[[Nintendo World Championships: NES Edition]]''
|Nintendo Switch
|2024
|Past arrangement (Donkey Kong [Nintendo Entertainment System])
|
|
|}
|}
{{footnote|note|1|Added in the [[Donkey Kong Adventure]] DLC released on June 26, 2018}}
{{footnote|note|1|Added in the [[Donkey Kong Adventure]] DLC released on June 26, 2018}}
===Film and television===
===Film and television===
{|class="wikitable sortable" style="width:100%"
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
!Work
!Work
!Year
!Year
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!Title
!Title
!Credits
!Credits
|-
|''[[Captain N: The Game Master]]''
|1990
|Arrangement
|
|[[Michael Tavera]]
|-
|-
|''[[The Super Mario Bros. Movie]]''
|''[[The Super Mario Bros. Movie]]''
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|}
|}
===Albums===
===Albums===
{|class="wikitable sortable" style="width:100%"
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
!Work
!Work
!Year
!Year
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|}
|}
===Other media===
===Other media===
{|class="wikitable sortable" style="width:100%"
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
!Work
!Work
!Year
!Year
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|-
|-
|[[Nintendo 3DS]] HOME Menu
|[[Nintendo 3DS]] HOME Menu
|2017<ref>{{cite|author=Craddock, Ryan|date=October 13, 2017|url=www.nintendolife.com/news/2017/10/check_out_this_wonderful_super_mario_odyssey_3ds_theme|title=Check Out This Wonderful Super Mario Odyssey 3DS Theme|publisher=Nintendo Life|language=en|accessdate=September 6, 2023}}</ref>
|2017<ref>Craddock, R. (October 13, 2017). [https://www.nintendolife.com/news/2017/10/check_out_this_wonderful_super_mario_odyssey_3ds_theme Check Out This Wonderful Super Mario Odyssey 3DS Theme]. ''Nintendo Life''. Retrieved September 6, 2023.</ref>
|Past arrangement (''Super Mario Odyssey'')
|Past arrangement (''Super Mario Odyssey'')
|"Jump Up, Super Star!"
|"Jump Up, Super Star!"

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