Editing 25m Theme
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Construction}} | |||
{{Media missing}} | |||
{{Theme infobox | {{Theme infobox | ||
|composer=[[Yukio Kaneoka]] | |composer=[[Yukio Kaneoka]] | ||
|file=[[File:DK Arcade 25m Theme.oga]]<br>"25m Theme" in the arcade version of ''Donkey Kong'' | |file=[[File:DK Arcade 25m Theme.oga]]<br>"25m Theme" in the arcade version of ''Donkey Kong'' | ||
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]]) | |first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[The Super Mario Bros. Movie]]'' ([[List of games by date#2023|2023]]) | ||
}} | }} | ||
The "'''25m Theme'''",<ref name=SSB4>''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' sound tests</ref> also known as "'''25m BGM'''",<ref name=SSBB>''[[Super Smash Bros. Brawl]]'' sound test</ref> is a simple, five-note musical theme composed by [[Yukio Kaneoka]] for the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]'' | The "'''25m Theme'''",<ref name=SSB4>''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' sound tests</ref> also known as "'''25m BGM'''",<ref name=SSBB>''[[Super Smash Bros. Brawl]]'' sound test</ref> is a simple, five-note musical theme composed by [[Yukio Kaneoka]] for the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]''. It can only be heard in the [[25m]] level in the original arcade version, but it is sometimes used in other levels in later ports of ''Donkey Kong''. | ||
==Reuses== | ==Reuses== | ||
The following list does not include ports or remakes of ''Donkey Kong''. | The following list does not include ports or remakes of ''Donkey Kong''. | ||
{| | {|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse; width:100%" | ||
!width=20%|Game | !width=20%|Game | ||
!width=80%|Description | !width=80%|Description | ||
Line 29: | Line 31: | ||
|- | |- | ||
|''[[The Super Mario Bros. Movie]]'' | |''[[The Super Mario Bros. Movie]]'' | ||
|The "25m Theme" can be heard in the background when [[Giuseppe]] plays an arcade game called '' | |The "25m Theme" can be heard in the background when [[Giuseppe]] plays an arcade game called ''Jump Man'' (which is heavily based on ''[[Donkey Kong (game)|Donkey Kong]]'') at [[Punch-Out Pizzeria]]. | ||
|} | |} | ||
==Arrangements== | ==Arrangements== | ||
===''Donkey Kong'' | ===''Donkey Kong''=== | ||
====ColecoVision==== | |||
The {{wp|ColecoVision}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" that uses more elongated individual notes than the original and slightly different {{wp|chiptune}} instrumentation. It can be heard on [[25m]], [[75m]], and [[100m]]. | The {{wp|ColecoVision}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" that uses more elongated individual notes than the original and slightly different {{wp|chiptune}} instrumentation. It can be heard on [[25m]], [[75m]], and [[100m]]. | ||
====Atari 8-bit family==== | |||
The {{wp|Atari 8-bit family}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the original that uses slightly different chiptune instrumentation. It can be heard on [[25m]]. | The {{wp|Atari 8-bit family}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the original that uses slightly different chiptune instrumentation. It can be heard on [[25m]]. | ||
====Nintendo Entertainment System==== | |||
The [[Nintendo Entertainment System]] version of ''Donkey Kong'' features an arrangement of the "25m Theme" that is transposed to a higher key. It can be heard on [[25m]]. This version has gone on to be reused in several later games, often interchangeably with the original arcade version. | The [[Nintendo Entertainment System]] version of ''Donkey Kong'' features an arrangement of the "25m Theme" that is transposed to a higher key. It can be heard on [[25m]]. This version has gone on to be reused in several later games, often interchangeably with the original arcade version. | ||
Line 52: | Line 53: | ||
}} | }} | ||
====VIC-20==== | |||
The {{wp|VIC-20}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that plays in a much more uneven rhythm than the original and uses different chiptune instrumentation. It can be heard on [[25m]], [[50m]], [[75m]], and [[100m]]. | The {{wp|VIC-20}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that plays in a much more uneven rhythm than the original and uses different chiptune instrumentation. It can be heard on [[25m]], [[50m]], [[75m]], and [[100m]]. | ||
====Commodore 64 (Atarisoft)==== | |||
The {{wp|Atarisoft}}-developed version of ''Donkey Kong'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" very similar to the original, but it is slightly slower and the rhythm of the notes is slightly more uneven. It can be heard on [[25m]]. | The {{wp|Atarisoft}}-developed version of ''Donkey Kong'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" very similar to the original, but it is slightly slower and the rhythm of the notes is slightly more uneven. It can be heard on [[25m]]. | ||
====Coleco Adam==== | |||
The {{wp|Coleco Adam}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the {{wp|ColecoVision}} arrangement, as it uses the same chiptune instrumentation but without the elongated notes. It can be heard on [[25m]]. | The {{wp|Coleco Adam}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the {{wp|ColecoVision}} arrangement, as it uses the same chiptune instrumentation but without the elongated notes. It can be heard on [[25m]]. | ||
====Commodore 64 (Ocean Software)==== | |||
The {{wp|Ocean Software}}-developed version of ''Donkey Kong'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" the uses much different chiptune instrumentation and is slightly faster than the original. It can be heard on [[25m]]. | The {{wp|Ocean Software}}-developed version of ''Donkey Kong'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" the uses much different chiptune instrumentation and is slightly faster than the original. It can be heard on [[25m]]. | ||
====MSX==== | |||
The {{wp|MSX}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the original that uses different chiptune instrumentation. It can be heard on [[25m]]. | The {{wp|MSX}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the original that uses different chiptune instrumentation. It can be heard on [[25m]]. | ||
====Amstrad CPC==== | |||
The {{wp|Amstrad CPC}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that uses much harsher chiptune instrumentation than the original. It can be heard on [[25m]]. | The {{wp|Amstrad CPC}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that uses much harsher chiptune instrumentation than the original. It can be heard on [[25m]]. | ||
====Atari 7800==== | |||
The {{wp|Atari 7800}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that uses slightly different chiptune instrumentation and is transposed to a higher key. It can be heard on [[25m]]. | The {{wp|Atari 7800}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that uses slightly different chiptune instrumentation and is transposed to a higher key. It can be heard on [[25m]]. | ||
===''WarioWare'' series=== | ===''WarioWare'' series=== | ||
====''WarioWare, Inc.: Mega Microgame$!''==== | ====''WarioWare, Inc.: Mega Microgame$!''==== | ||
In ''[[WarioWare, Inc.: Mega Microgame$!]]'', an arrangement of the "25m Theme" can be heard during the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]]. It uses {{wp|chiptune}} instrumentation very similar to the [[Nintendo Entertainment System]] version of ''[[Donkey Kong (game)|Donkey Kong]]'' and is slowed down to the tempo of the [[Bomb (WarioWare series)|bomb]], though its final note right before the microgame ends is higher than the previous note rather than lower. | In ''[[WarioWare, Inc.: Mega Microgame$!]]'', an arrangement of the "25m Theme" can be heard during the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]]. It uses {{wp|chiptune}} instrumentation very similar to the [[Nintendo Entertainment System]] version of ''[[Donkey Kong (game)|Donkey Kong]]'' and is slowed down to the tempo of the [[Bomb (WarioWare series)|bomb]], though its final note right before the microgame ends is higher than the previous note rather than lower. | ||
====''WarioWare: D.I.Y. Showcase''==== | ====''WarioWare: D.I.Y. Showcase''==== | ||
In ''[[WarioWare: D.I.Y. Showcase]]'', the [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]] microgame features the arrangement of the "25m Theme" heard in the [[Nintendo Entertainment System]] version of ''Donkey Kong'', but its tempo has been altered to correspond with the ticking of the bomb. | In ''[[WarioWare: D.I.Y. Showcase]]'', the [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]] microgame features the arrangement of the "25m Theme" heard in the [[Nintendo Entertainment System]] version of ''Donkey Kong'', but its tempo has been altered to correspond with the ticking of the bomb. | ||
===''Dance Dance Revolution: Mario Mix''=== | ===''Dance Dance Revolution: Mario Mix''=== | ||
''[[Dance Dance Revolution: Mario Mix]]'' features a medley arrangement that includes the "25m Theme" along with "[[Opening (Donkey Kong)|Opening | ''[[Dance Dance Revolution: Mario Mix]]'' features a medley arrangement that includes the "25m Theme" along with "[[Opening (Donkey Kong)|Opening]]" and several other themes and sound effects from ''[[Donkey Kong (game)|Donkey Kong]]'' titled "[[Moustache, Barrel, and Gorilla]]". | ||
{{media table | {{media table | ||
Line 131: | Line 108: | ||
====''Tetris 99''==== | ====''Tetris 99''==== | ||
In ''[[Tetris 99]]'', a medley arrangement of "Level Start" and the "25m Theme" plays on Theme 11 "Donkey Kong" until 10 players remain. A sped-up version of the arrangement plays when 50 players are remaining. | In ''[[Tetris 99]]'', a medley arrangement of "Level Start" and the "25m Theme" plays on Theme 11 "Donkey Kong" until 10 players remain. A sped-up version of the arrangement plays when 50 players are remaining. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
Line 161: | Line 135: | ||
===''Super Mario Odyssey''=== | ===''Super Mario Odyssey''=== | ||
''[[Super Mario Odyssey]]'' features several arrangements of the "25m Theme". In "[[Jump Up, Super Star!]]", the "Odyssey, ya see" bridge section uses an arrangement of the "25m Theme" played on the {{wp|bass}} and {{wp|brass (instruments)|brass instruments}} as a backing bassline. This full version is titled "NDC Festival" in-game. There is also a version with Japanese lyrics titled "NDC Festival (Japanese)" that can be played from a [[boombox]] in the [[Metro Kingdom]] and the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. An 8-bit version without vocals titled "NDC Festival (8-Bit)" is unlocked in the Music List after the player fulfills all of [[Jammin' Toad]]'s requests, and it can also be played if the player replays | ''[[Super Mario Odyssey]]'' features several arrangements of the "25m Theme". In "[[Jump Up, Super Star!]]", the "Odyssey, ya see" bridge section uses an arrangement of the "25m Theme" played on the {{wp|bass}} and {{wp|brass (instruments)|brass instruments}} as a backing bassline. This full version is titled "NDC Festival" in-game. There is also a version with Japanese lyrics titled "NDC Festival (Japanese)" that can be played from a [[boombox]] in the [[Metro Kingdom]] and the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. An 8-bit version without vocals titled "NDC Festival (8-Bit)" is unlocked in the Music List after the player fulfills all of [[Jammin' Toad]]'s requests, and it can also be played if the player replays A Traditional Festival! | ||
"Jump Up, Super Star!" plays over the "''Super Mario Odyssey'': Around the World" ("''Super Mario Odyssey'': World Trekking" in Europe and Oceania) [[Nintendo 3DS]] HOME Menu theme. | "Jump Up, Super Star!" plays over the "''Super Mario Odyssey'': Around the World" ("''Super Mario Odyssey'': World Trekking" in Europe and Oceania) [[Nintendo 3DS]] HOME Menu theme. | ||
Line 185: | Line 159: | ||
===Other arrangements=== | ===Other arrangements=== | ||
====The Game Awards 2017==== | ====The Game Awards 2017==== | ||
"[[Jump Up, Super Star!]]", including the "25m Theme" bridge section, was performed live during {{wp|The Game Awards 2017}} by the Game Awards Orchestra and [[Kate Higgins]] as part of a medley of music from the games nominated for {{wp|The Game Award for Game of the Year|Game of the Year}}.<ref> | "[[Jump Up, Super Star!]]", including the "25m Theme" bridge section, was performed live during {{wp|The Game Awards 2017}} by the Game Awards Orchestra and [[Kate Higgins]] as part of a medley of music from the games nominated for {{wp|The Game Award for Game of the Year|Game of the Year}}.<ref>[https://youtu.be/9ZrupMmjDi0?si=y2DtdptmwwEhUFW_&t=191 The Game Awards 2017 Orchestra and Game of the Year Winner: Zelda]</ref> | ||
==List of ''Super Mario'' appearances== | ==List of ''Super Mario'' appearances== | ||
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%" | |||
{|class= | |||
!Work | !Work | ||
!System | !System | ||
Line 278: | Line 248: | ||
| | | | ||
|- | |- | ||
|''Donkey Kong'' | |''[[Donkey Kong (game)|Donkey Kong]]'' | ||
|{{wp|Atari 7800}} | |{{wp|Atari 7800}} | ||
|1988 | |1988 | ||
Line 284: | Line 254: | ||
| | | | ||
| | | | ||
|- | |- | ||
|''[[e-Reader#Super Mario classic NES games|Donkey Kong-e]]'' | |''[[e-Reader#Super Mario classic NES games|Donkey Kong-e]]'' | ||
Line 326: | Line 289: | ||
| | | | ||
| | | | ||
|- | |- | ||
|rowspan=3|''[[Super Smash Bros. Brawl]]'' | |rowspan=3|''[[Super Smash Bros. Brawl]]'' | ||
Line 348: | Line 304: | ||
|"Opening (Donkey Kong)" | |"Opening (Donkey Kong)" | ||
|Shota Kageyama | |Shota Kageyama | ||
|- | |- | ||
|''[[WarioWare: D.I.Y. Showcase]]'' | |''[[WarioWare: D.I.Y. Showcase]]'' | ||
Line 368: | Line 317: | ||
|Arrangement | |Arrangement | ||
| | | | ||
| | | | ||
|- | |- | ||
|rowspan=3|''[[Super Smash Bros. for Wii U]]'' | |rowspan=3|''[[Super Smash Bros. for Wii U]]'' | ||
Line 384: | Line 333: | ||
|Shota Kageyama | |Shota Kageyama | ||
|- | |- | ||
|rowspan= | |rowspan=6|''[[Super Mario Odyssey]]'' | ||
|rowspan= | |rowspan=6|[[Nintendo Switch]] | ||
|rowspan= | |rowspan=6|2017 | ||
|Arrangement | |Arrangement | ||
|"NDC Festival" | |"NDC Festival" | ||
Line 405: | Line 354: | ||
|Arrangement | |Arrangement | ||
|"Honeylune Ridge: Escape (8-Bit)" | |"Honeylune Ridge: Escape (8-Bit)" | ||
|- | |- | ||
|''[[Mario + Rabbids Kingdom Battle]]'' | |''[[Mario + Rabbids Kingdom Battle]]'' | ||
Line 454: | Line 399: | ||
| | | | ||
|Teruo Taniguchi | |Teruo Taniguchi | ||
|} | |} | ||
{{footnote|note|1|Added in the [[Donkey Kong Adventure]] DLC released on June 26, 2018}} | {{footnote|note|1|Added in the [[Donkey Kong Adventure]] DLC released on June 26, 2018}} | ||
===Film and television=== | ===Film and television=== | ||
{|class= | {|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%" | ||
!Work | !Work | ||
!Year | !Year | ||
Line 471: | Line 408: | ||
!Title | !Title | ||
!Credits | !Credits | ||
|- | |- | ||
|''[[The Super Mario Bros. Movie]]'' | |''[[The Super Mario Bros. Movie]]'' | ||
Line 485: | Line 416: | ||
|} | |} | ||
===Albums=== | ===Albums=== | ||
{|class= | {|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%" | ||
!Work | !Work | ||
!Year | !Year | ||
Line 532: | Line 463: | ||
|} | |} | ||
===Other media=== | ===Other media=== | ||
{|class= | {|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%" | ||
!Work | !Work | ||
!Year | !Year | ||
Line 540: | Line 471: | ||
|- | |- | ||
|[[Nintendo 3DS]] HOME Menu | |[[Nintendo 3DS]] HOME Menu | ||
|2017<ref> | |2017<ref>Craddock, R. (October 13, 2017). [https://www.nintendolife.com/news/2017/10/check_out_this_wonderful_super_mario_odyssey_3ds_theme Check Out This Wonderful Super Mario Odyssey 3DS Theme]. ''Nintendo Life''. Retrieved September 6, 2023.</ref> | ||
|Past arrangement (''Super Mario Odyssey'') | |Past arrangement (''Super Mario Odyssey'') | ||
|"Jump Up, Super Star!" | |"Jump Up, Super Star!" |