Editing 25m Theme

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{{Construction}}
{{Media missing}}
{{Media missing}}
{{Theme infobox
{{Theme infobox
|composer=[[Yukio Kaneoka]]
|composer=[[Yukio Kaneoka]]
|file=[[File:DK Arcade 25m Theme.oga]]<br>"25m Theme" in the arcade version of ''Donkey Kong''
|file=[[File:DK Arcade 25m Theme.oga]]<br>"25m Theme" in the arcade version of ''Donkey Kong''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' (arcade) ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' (Arcade) ([[List of games by date#1981|1981]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|latest_appearance=''[[The Super Mario Bros. Movie]]'' ([[List of games by date#2023|2023]])
}}
}}
The "'''25m Theme'''",<ref name=SSB4>''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' sound tests</ref> also known as "'''25m BGM'''",<ref name=SSBB>''[[Super Smash Bros. Brawl]]'' sound test</ref> is a simple, five-note musical theme composed by [[Yukio Kaneoka]] for the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]''. It can only be heard in the [[25m]] level in the original arcade version, but it is sometimes used in other levels in later ports of ''Donkey Kong''.
The "'''25m Theme'''"<ref name=SSB4>''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' sound tests</ref>, also known as "'''25m BGM'''"<ref name=SSBB>''[[Super Smash Bros. Brawl]]'' sound test</ref>, is a simple, five-note musical theme composed by [[Yukio Kaneoka]] for the arcade version of ''[[Donkey Kong (game)|Donkey Kong]]''. It can only be heard in the [[25m]] level in the original arcade version, but it is sometimes used in other levels in later ports of ''Donkey Kong''.


==Reuses==
==Reuses==
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|''[[Mario + Rabbids Kingdom Battle]]''
|''[[Mario + Rabbids Kingdom Battle]]''
|In the [[Donkey Kong Adventure]] DLC, The "25m Theme" can be heard when the player finds a stone structure resembling the [[25m]] stage where a [[Rabbid]] is jumping over barrels that another Rabbid is throwing while imitating [[Donkey Kong]]'s movements.
|In the [[Donkey Kong Adventure]] DLC, The "25m Theme" can be heard when the player finds a stone structure resembling the [[25m]] stage where a [[Rabbid]] is jumping over barrels that another Rabbid is throwing while imitating [[Donkey Kong]]'s movements.
|-
|''[[WarioWare Gold]]''
|The [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]] microgame from ''[[WarioWare: D.I.Y. Showcase]]'' reuses the "25m Theme", with its tempo being altered to correspond with the ticking of the bomb.
|-
|-
|''[[Super Smash Bros. Ultimate]]''
|''[[Super Smash Bros. Ultimate]]''
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==Arrangements==
==Arrangements==
===''Donkey Kong'' series===
===''Donkey Kong'' series===
====''Donkey Kong''====
====''Donkey Kong'' (ColecoVision)====
=====ColecoVision=====
The {{wp|ColecoVision}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" that uses more elongated individual notes than the original and slightly different {{wp|chiptune}} instrumentation. It can be heard on [[25m]], [[75m]], and [[100m]].
The {{wp|ColecoVision}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" that uses more elongated individual notes than the original and slightly different {{wp|chiptune}} instrumentation. It can be heard on [[25m]], [[75m]], and [[100m]].


=====Atari 8-bit family=====
====''Donkey Kong'' (Atari 8-bit family)====
The {{wp|Atari 8-bit family}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the original that uses slightly different chiptune instrumentation. It can be heard on [[25m]].
The {{wp|Atari 8-bit family}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" very similar to the original that uses slightly different chiptune instrumentation. It can be heard on [[25m]].


=====Nintendo Entertainment System=====
====''Donkey Kong'' (Nintendo Entertainment System)====
The [[Nintendo Entertainment System]] version of ''Donkey Kong'' features an arrangement of the "25m Theme" that is transposed to a higher key. It can be heard on [[25m]]. This version has gone on to be reused in several later games, often interchangeably with the original arcade version.  
The [[Nintendo Entertainment System]] version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" that is transposed to a higher key. It can be heard on [[25m]]. This version has gone on to be reused in several later games, often interchangeably with the original arcade version.  


This arrangement is reused in the [[Family Computer Disk System]] version of ''Donkey Kong'', as well as ''[[e-Reader#Super Mario classic NES games|Donkey Kong-e]]'', the [[e-Reader]] port of the game, and ''[[Classic NES Series#Donkey Kong|Classic NES Series: Donkey Kong]]'', the [[Game Boy Advance]] port of the game.
This arrangement is reused in the [[Family Computer Disk System]] version of ''Donkey Kong'', as well as ''[[e-Reader#Super Mario classic NES games|Donkey Kong-e]]'', the [[e-Reader]] port of the game, and ''[[Classic NES Series#Donkey Kong|Classic NES Series: Donkey Kong]]'', the [[Game Boy Advance]] port of the game.
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}}
}}


=====VIC-20=====
====''Donkey Kong'' (VIC-20)====
The {{wp|VIC-20}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that plays in a much more uneven rhythm than the original and uses different chiptune instrumentation. It can be heard on [[25m]], [[50m]], [[75m]], and [[100m]].
The {{wp|VIC-20}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" that plays in a much more uneven rhythm than the original and uses different chiptune instrumentation. It can be heard on [[25m]], [[50m]], [[75m]], and [[100m]].
 
=====Commodore 64 (Atarisoft)=====
The {{wp|Atarisoft}}-developed version of ''Donkey Kong'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" very similar to the original, but it is slightly slower and the rhythm of the notes is slightly more uneven. It can be heard on [[25m]].


=====Coleco Adam=====
====''Donkey Kong'' (Commodore 64 [Atarisoft])====
The {{wp|Coleco Adam}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the {{wp|ColecoVision}} arrangement, as it uses the same chiptune instrumentation but without the elongated notes. It can be heard on [[25m]].
The {{wp|Atarisoft}}-developed version of ''[[Donkey Kong (game)|Donkey Kong]]'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" very similar to the original, but it is slightly slower and the rhythm of the notes is slightly more uneven. It can be heard on [[25m]].


=====Commodore 64 (Ocean Software)=====
====''Donkey Kong'' (Coleco Adam)====
The {{wp|Ocean Software}}-developed version of ''Donkey Kong'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" the uses much different chiptune instrumentation and is slightly faster than the original. It can be heard on [[25m]].
The {{wp|Coleco Adam}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" very similar to the {{wp|ColecoVision}} arrangement, as it uses the same chiptune instrumentation but without the elongated notes. It can be heard on [[25m]].


=====MSX=====
====''Donkey Kong'' (Commodore 64 [Ocean Software])====
The {{wp|MSX}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" very similar to the original that uses different chiptune instrumentation. It can be heard on [[25m]].
The {{wp|Ocean Software}}-developed version of ''[[Donkey Kong (game)|Donkey Kong]]'' for the {{wp|Commodore 64}} features an arrangement of the "25m Theme" the uses much different chiptune instrumentation and is slightly faster than the original. It can be heard on [[25m]].


=====Amstrad CPC=====
====''Donkey Kong'' (MSX)====
The {{wp|Amstrad CPC}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that uses much harsher chiptune instrumentation than the original. It can be heard on [[25m]].
The {{wp|MSX}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" very similar to the original that uses different chiptune instrumentation. It can be heard on [[25m]].


=====Atari 7800=====
====''Donkey Kong'' (Amstrad CPC)====
The {{wp|Atari 7800}} version of ''Donkey Kong'' features an arrangement of the "25m Theme" that uses slightly different chiptune instrumentation and is transposed to a higher key. It can be heard on [[25m]].
The {{wp|Amstrad CPC}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" that uses much harsher chiptune instrumentation than the original. It can be heard on [[25m]].


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Atari 7800)====
In the [[Game Boy]] title ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', a slightly different chiptune arrangement of the "25m Theme" plays in [[25m]] and [[75m]] in the [[Construction Site]].
The {{wp|Atari 7800}} version of ''[[Donkey Kong (game)|Donkey Kong]]'' features an arrangement of the "25m Theme" that uses slightly different chiptune instrumentation and is transposed to a higher key. It can be heard on [[25m]].
 
{{media table
|file=DK'94 25m & 75m.oga
|title={{conjectural|25m / 75m}}
|description=The arrangement heard in the Game Boy version of ''Donkey Kong''
}}


===''WarioWare'' series===
===''WarioWare'' series===
====''WarioWare, Inc.: Mega Microgame$!''====
====''WarioWare, Inc.: Mega Microgame$!''====
In ''[[WarioWare, Inc.: Mega Microgame$!]]'', an arrangement of the "25m Theme" can be heard during the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]]. It uses {{wp|chiptune}} instrumentation very similar to the [[Nintendo Entertainment System]] version of ''[[Donkey Kong (game)|Donkey Kong]]'' and is slowed down to the tempo of the [[Bomb (WarioWare series)|bomb]], though its final note right before the microgame ends is higher than the previous note rather than lower.
In ''[[WarioWare, Inc.: Mega Microgame$!]]'', an arrangement of the "25m Theme" can be heard during the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] [[microgame]]. It uses {{wp|chiptune}} instrumentation very similar to the [[Nintendo Entertainment System]] version of ''[[Donkey Kong (game)|Donkey Kong]]'' and is slowed down to the tempo of the [[Bomb (WarioWare series)|bomb]].
 
{{media table
|file=WWI-MM 25m Theme.oga
|title={{conjectural|Donkey Kong}}
|description=The arrangement heard in ''WarioWare, Inc.: Mega Microgame$!''
}}
 
====''WarioWare: D.I.Y.''====
''[[WarioWare: D.I.Y.]]'' features a medley arrangement of several themes from the ''[[Donkey Kong (series)|Donkey Kong]]'' series as one of [[9-Volt]]'s [[Record (WarioWare: D.I.Y.)|Record]]s simply titled "Donkey Kong". The medley includes the "25m Theme" and "[[Opening (Donkey Kong)|Opening]]" from ''[[Donkey Kong (game)|Donkey Kong]]'' and the title theme from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''


====''WarioWare: D.I.Y. Showcase''====
====''WarioWare: D.I.Y. Showcase''====
In ''[[WarioWare: D.I.Y. Showcase]]'', the [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]] microgame features the arrangement of the "25m Theme" heard in the [[Nintendo Entertainment System]] version of ''Donkey Kong'', but its tempo has been altered to correspond with the ticking of the bomb.
In ''[[WarioWare: D.I.Y. Showcase]]'', the [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]] microgame features the arrangement of the "25m Theme" heard in the [[Nintendo Entertainment System]] version of ''Donkey Kong'', but its tempo has been altered to correspond with the ticking of the bomb.


{{media table
====''WarioWare Gold''====
|file=WWDIYS 25m Theme.oga
The [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]] microgame from ''WarioWare: D.I.Y. Showcase'' returns in ''[[WarioWare Gold]]'', and a new remix of the "25m Theme" can be heard. This version uses the original theme heard in the arcade version of ''Donkey Kong'', but like previous ''WarioWare'' arrangements, its tempo has been altered to correspond with the ticking of the bomb.
|title={{conjectural|Donkey Kong}}
|description=The arrangement heard in ''WarioWare: D.I.Y. Showcase''
}}


===''Dance Dance Revolution: Mario Mix''===
===''Dance Dance Revolution: Mario Mix''===
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====''Tetris 99''====
====''Tetris 99''====
In ''[[Tetris 99]]'', a medley arrangement of "Level Start" and the "25m Theme" plays on Theme 11 "Donkey Kong" until 10 players remain. A sped-up version of the arrangement plays when 50 players are remaining.
In ''[[Tetris 99]]'', a medley arrangement of "Level Start" and the "25m Theme" plays on Theme 11 "Donkey Kong" until 10 players remain. A sped-up version of the arrangement plays when 50 players are remaining.
===''Mario vs. Donkey Kong 2: March of the Minis''===
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', an arrangement of the "25m Theme" plays on the results screen after the player completes a level. Another arrangement plays in the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|roof]] and [[DK's Hideout]]'s levels, which also incorporates "[[DK Island Swing]]".


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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====''Super Smash Bros. Ultimate''====
====''Super Smash Bros. Ultimate''====
''[[Super Smash Bros. Ultimate]]'' features a medley arrangement titled "Donkey Kong / Donkey Kong Jr. Medley" arranged by Yusuke Takahama. It features arrangements of the "25m Theme" and several themes from the original ''[[Donkey Kong (game)|Donkey Kong]]'' and its sequel ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It uses the "Game Start", Hammer, "Bonus Running Out", "Stage Clear", 100m, and "All Clear" themes from Donkey Kong and the "Game Start", "Stage 1", "Stage 4", "Ending", and "Stage Clear" themes from Donkey Kong Jr. The overall track has a fast-paced, orchestral/electronic hybrid style and extrapolates heavily on the original melodies, with the "25m Theme" serving as the basis. The track can be played on any ''Super Smash Bros.''- and ''Donkey Kong''-series stage.
''[[Super Smash Bros. Ultimate]]'' features a medley arrangement titled "Donkey Kong / Donkey Kong Jr. Medley" arranged by Yusuke Takahama. It features arrangements of the "25m Theme" and several themes from the original ''[[Donkey Kong (game)|Donkey Kong]]'' and its sequel ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It uses the "Game Start", Hammer, "Bonus Running Out", "Stage Clear", 100m, and "All Clear" themes from Donkey Kong and the "Game Start", "Stage 1", "Stage 4", "Ending", and "Stage Clear" themes from Donkey Kong Jr. The overall track has a fast-paced, orchestral/electronic hybrid style and extrapolates heavily on the original melodies, with the "25m Theme" serving as the basis. The track can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Donkey Kong (franchise)|Donkey Kong]]''-series stage.


===''Nintendo Land''===
===''Nintendo Land''===
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===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
''[[Super Mario Odyssey]]'' features several arrangements of the "25m Theme". In "[[Jump Up, Super Star!]]", the "Odyssey, ya see" bridge section uses an arrangement of the "25m Theme" played on the {{wp|bass}} and {{wp|brass (instruments)|brass instruments}} as a backing bassline. This full version is titled "NDC Festival" in-game. There is also a version with Japanese lyrics titled "NDC Festival (Japanese)" that can be played from a [[boombox]] in the [[Metro Kingdom]] and the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. An 8-bit version without vocals titled "NDC Festival (8-Bit)" is unlocked in the Music List after the player fulfills all of [[Jammin' Toad]]'s requests, and it can also be played if the player replays A Traditional Festival! The bassist of the [[Band (Super Mario Odyssey)|band]] can also be heard playing the arrangement when [[Mario]] first finds him.
''[[Super Mario Odyssey]]'' features several arrangements of the "25m Theme". In "[[Jump Up, Super Star!]]", the "Odyssey, ya see" bridge section uses an arrangement of the "25m Theme" played on the {{wp|bass}} and {{wp|brass (instruments)|brass instruments}} as a backing bassline. This full version is titled "NDC Festival" in-game. There is also a version with Japanese lyrics titled "NDC Festival (Japanese)" that can be played from a [[boombox]] in the [[Metro Kingdom]] and the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. An 8-bit version without vocals titled "NDC Festival (8-Bit)" is unlocked in the Music List after the player fulfills all of [[Jammin' Toad]]'s requests, and it can also be played if the player replays A Traditional Festival!


"Jump Up, Super Star!" plays over the "''Super Mario Odyssey'': Around the World" ("''Super Mario Odyssey'': World Trekking" in Europe and Oceania) [[Nintendo 3DS]] HOME Menu theme.
"Jump Up, Super Star!" plays over the "''Super Mario Odyssey'': Around the World" ("''Super Mario Odyssey'': World Trekking" in Europe and Oceania) [[Nintendo 3DS]] HOME Menu theme.


The "NDC Festival" version of the song appears in ''[[Super Smash Bros. Ultimate]]'', and can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage. For the [[New Donk City Hall (stage)|New Donk City Hall]] stage, two separate tracks exist in My Music: "Jump Up, Super Star!" and "Jump Up, Super Star! (Full Band Performance)." If the former is selected, only the drums are heard as only the drummer appears in the plaza, while [[Pauline]] and the rest of the [[Band (Super Mario Odyssey)|band]] members randomly appear throughout the match. Passing by them recruits them to perform their part in the song and appear in the plaza. If the latter is selected, the song plays as is, and the performers are absent from the stage. "Jump Up, Super Star!" also plays in [[Mario]]'s character trailer.
The "NDC Festival" version of the song appears in Super Smash Bros. Ultimate, and can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage. For the [[New Donk City Hall (stage)|New Donk City Hall]] stage, two separate tracks exist in My Music: "Jump Up, Super Star!" and "Jump Up, Super Star! (Full Band Performance)." If the former is selected, only the drums are heard as only the drummer appears in the plaza, while [[Pauline]] and the rest of the [[Band (Super Mario Odyssey)|band]] members randomly appear throughout the match. Passing by them recruits them to perform their part in the song and appear in the plaza. If the latter is selected, the song plays as is, and the performers are absent from the stage. "Jump Up, Super Star!" also plays in [[Mario]]'s character trailer.


The short version of the song is also included as a playable song in the Game Music section of the [[Nintendo Switch]] installment of [[Bandai Namco Entertainment|Bandai Namco]]'s {{wp|Taiko no Tatsujin|''Taiko no Tatsujin'' series}}, ''{{wp|Taiko no Tatsujin: Drum 'n' Fun!}}'', as well as in the ''Taiko no Tatsujin'' arcade game. It is titled "Jump Up, Super Star! Short Version".
The short version of the song is also included as a playable song in the Game Music section of the [[Nintendo Switch]] installment of [[Bandai Namco Entertainment|Bandai Namco]]'s {{wp|Taiko no Tatsujin|''Taiko no Tatsujin'' series}}, ''{{wp|Taiko no Tatsujin: Drum 'n' Fun!}}'', as well as in the ''Taiko no Tatsujin'' arcade game. It is titled "Jump Up, Super Star! Short Version".
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The version of "[[Break Free (Lead the Way)]]" heard during the ending cutscene of ''Super Mario Odyssey'' also features an arrangement of the "25m Theme". This full version is titled "Honeylune Ridge: Escape" in-game. Like "Jump Up, Super Star!", there is also a version with Japanese lyrics titled "Honeylune Ridge: Escape (Japanese)" that can be played from various [[boombox]]es throughout the game. An 8-bit version without vocals titled "Honeylune Ridge: Escape (8-Bit)" is unlocked in the Music List after the player fulfills all of [[Jammin' Toad]]'s requests.
The version of "[[Break Free (Lead the Way)]]" heard during the ending cutscene of ''Super Mario Odyssey'' also features an arrangement of the "25m Theme". This full version is titled "Honeylune Ridge: Escape" in-game. Like "Jump Up, Super Star!", there is also a version with Japanese lyrics titled "Honeylune Ridge: Escape (Japanese)" that can be played from various [[boombox]]es throughout the game. An 8-bit version without vocals titled "Honeylune Ridge: Escape (8-Bit)" is unlocked in the Music List after the player fulfills all of [[Jammin' Toad]]'s requests.


"Break Free (Lead the Way)" is featured as a playable track in ''Super Smash Bros. Ultimate'' and can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage.
"Break Free (Lead the Way)" is featured as a playable track in Super Smash Bros. Ultimate and can be played on any ''[[Super Smash Bros. (series)|Super Smash Bros.]]''- and ''[[Super Mario (franchise)|Super Mario]]''-series stage.


{{media table
{{media table
|file1=SMO Jump Up Super Star Short Version.oga
|file1=SMO Jump Up Super Star Short Version.oga
|title1=Jump Up, Super Star!
|title1=Jump Up, Super Star! (Short Version)
|description1=The short version of the arrangement heard in ''Super Mario Odyssey''
|description1=The arrangement heard in ''Super Mario Odyssey''
|file2=SMO Theme - Jump Up Super Star (Japanese).oga
|file2=SMO Theme - Jump Up Super Star (Japanese).oga
|title2=Jump Up, Super Star! (Japanese Version)
|title2=Jump Up, Super Star! (Japanese Short Version)
|description2=The short version of the arrangement heard in ''Super Mario Odyssey''
|description2=The arrangement heard in ''Super Mario Odyssey''
}}
}}


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==List of ''Super Mario'' appearances==
==List of ''Super Mario'' appearances==
===Games===
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
!Work
!Work
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|[[Yukio Kaneoka]]
|[[Yukio Kaneoka]]
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|{{wp|ColecoVision}}
|{{wp|ColecoVision}}
|1982
|1982
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|{{wp|Atari 8-bit family}}
|{{wp|Atari 8-bit family}}
|1983
|1983
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|[[Nintendo Entertainment System]]
|[[Nintendo Entertainment System]]
|1983
|1983
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|{{wp|VIC-20}}
|{{wp|VIC-20}}
|1984
|1984
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|{{wp|Commodore 64}}
|{{wp|Commodore 64}}
|1984
|1984
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|{{wp|Coleco Adam}}
|{{wp|Coleco Adam}}
|1984
|1984
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|{{wp|Commodore 64}}
|{{wp|Commodore 64}}
|1986
|1986
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|{{wp|MSX}}
|{{wp|MSX}}
|1986
|1986
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|{{wp|Amstrad CPC}}
|{{wp|Amstrad CPC}}
|1986
|1986
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|[[Family Computer Disk System]]
|[[Family Computer Disk System]]
|1988
|1988
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|
|
|-
|-
|''Donkey Kong''
|''[[Donkey Kong (game)|Donkey Kong]]''
|{{wp|Atari 7800}}
|{{wp|Atari 7800}}
|1988
|1988
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|
|
|
|
|-
|''[[Donkey Kong (Game Boy)|Donkey Kong]]''
|[[Game Boy]]
|1994
|Arrangement
|
|Taisuke Araki
|-
|-
|''[[e-Reader#Super Mario classic NES games|Donkey Kong-e]]''
|''[[e-Reader#Super Mario classic NES games|Donkey Kong-e]]''
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|
|
|
|
|-
|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|Nintendo DS
|2006
|Arrangement
|
|[[Lawrence Schwedler]]
|-
|-
|rowspan=3|''[[Super Smash Bros. Brawl]]''
|rowspan=3|''[[Super Smash Bros. Brawl]]''
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|Arrangement
|Arrangement
|"Opening (Donkey Kong)"
|"Opening (Donkey Kong)"
|Shota Kageyama
|[[Shota Kageyama]]
|-
|''[[WarioWare: D.I.Y.]]''
|Nintendo DS
|2009
|Arrangement
|"Donkey Kong"
|
|-
|-
|''[[WarioWare: D.I.Y. Showcase]]''
|''[[WarioWare: D.I.Y. Showcase]]''
|Wii
|Wii
|2009
|2009
|Arrangement
|Remix
|
|
|
|
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|Arrangement
|Arrangement
|
|
|[[Ryo Nagamatsu]]
|
|-
|-
|rowspan=3|''[[Super Smash Bros. for Wii U]]''
|rowspan=3|''[[Super Smash Bros. for Wii U]]''
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|-
|-
|"Opening (Donkey Kong)"
|"Opening (Donkey Kong)"
|Shota Kageyama
|[[Shota Kageyama]]
|-
|-
|rowspan=7|''[[Super Mario Odyssey]]''
|rowspan=6|''[[Super Mario Odyssey]]''
|rowspan=7|[[Nintendo Switch]]
|rowspan=6|[[Nintendo Switch]]
|rowspan=7|2017
|rowspan=6|2017
|Arrangement
|Arrangement
|"NDC Festival"
|"NDC Festival"
Line 403: Line 354:
|Arrangement
|Arrangement
|"Honeylune Ridge: Escape (8-Bit)"
|"Honeylune Ridge: Escape (8-Bit)"
|-
|Arrangement
|
|
|-
|-
|''[[Mario + Rabbids Kingdom Battle]]''
|''[[Mario + Rabbids Kingdom Battle]]''
Line 418: Line 365:
|[[Nintendo 3DS]]
|[[Nintendo 3DS]]
|2018
|2018
|Original
|Remix
|
|
|
|Yukio Kaneoka
|-
|-
|rowspan=6|''[[Super Smash Bros. Ultimate]]''
|rowspan=6|''[[Super Smash Bros. Ultimate]]''
Line 431: Line 378:
|Arrangement
|Arrangement
|"Donkey Kong / Donkey Kong Jr. Medley"
|"Donkey Kong / Donkey Kong Jr. Medley"
|Yusuke Takahama
|[[Yusuke Takahama]]
|-
|-
|rowspan=2|Past arrangement (''Super Smash Bros. Brawl'')
|rowspan=2|Past arrangement (''Super Smash Bros. Brawl'')
Line 438: Line 385:
|-
|-
|"Opening - Donkey Kong"
|"Opening - Donkey Kong"
|Shota Kageyama
|[[Shota Kageyama]]
|-
|-
|rowspan=2|Past arrangement (''Super Mario Odyssey'')
|rowspan=2|Past arrangement (''Super Mario Odyssey'')
Line 451: Line 398:
|Arrangement
|Arrangement
|
|
|Teruo Taniguchi
|
|}
|}
{{footnote|note|1|Added in the [[Donkey Kong Adventure]] DLC released on June 26, 2018}}
{{footnote|note|1|Added in the [[Donkey Kong Adventure]] DLC released on June 26, 2018}}
===Film and television===
===Film and television===
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
Line 524: Line 470:
!Credits
!Credits
|-
|-
|[[Nintendo 3DS]] HOME Menu
|[[Nintendo 3DS]]
|2017<ref>Craddock, R. (October 13, 2017). [https://www.nintendolife.com/news/2017/10/check_out_this_wonderful_super_mario_odyssey_3ds_theme Check Out This Wonderful Super Mario Odyssey 3DS Theme]. ''Nintendo Life''. Retrieved September 6, 2023.</ref>
|
|Past arrangement (''Super Mario Odyssey'')
|Past arrangement (''Super Mario Odyssey'')
|"Jump Up, Super Star!"
|
|[[Naoto Kubo]]
|
|}
|}


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