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'''{{wp|1-Up Studio|1-UP Studio}}''' (formerly known as '''Brownie Brown''') is a Japanese video game developer and wholly owned subsidiary of [[Nintendo]]<ref name="1-uphistory">[https://1-up-studio.jp/company/history.html Corporate history page on 1-UP Studio's official website]</ref> based in Tokyo. It was founded by a majority of ex-[[Square Enix]] staff including graphic designer Shinichi Kameoka that left the company due to creative differences. The company started off primarily developing Japanese role-playing games for handheld systems, but since the early 2010s, it has been involved in the production of some | '''{{wp|1-Up Studio|1-UP Studio}}''' (formerly known as '''Brownie Brown''') is a Japanese video game developer and wholly owned subsidiary of [[Nintendo]]<ref name="1-uphistory">[https://1-up-studio.jp/company/history.html Corporate history page on 1-UP Studio's official website]</ref> based in Tokyo. It was founded by a majority of ex-[[Square Enix]] staff including graphic designer Shinichi Kameoka that left the company due to creative differences. The company started off primarily developing Japanese role-playing games for handheld systems, but since the early 2010s, it has been involved in the production of some [[Super Mario (series)|''Super Mario'' series]] titles. | ||
Part of ''[[Super Mario 3D Land]]''{{'}}s development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director [[Koichi Hayashida]] closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team.<ref name="Wired">''[https://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (Accessed April 02, 2012)</ref> The team was contracted again for ''[[Super Mario 3D World]]''<ref name="Edge">''[https://web.archive.org/web/20141122171910/https://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of Super Mario 3D World]'' (Archived as of November 22, 2014)</ref> and later for ''[[Captain Toad: Treasure Tracker]]''<ref>[https://1-up-studio.jp/works/ Development info page on 1-Up Studio's official website]</ref> and ''[[Super Mario Odyssey]]''.<ref>[https://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-Up Studio]. Retrieved March 10, 2018.</ref> | Part of ''[[Super Mario 3D Land]]''{{'}}s development was outsourced to 1-UP Studio as to have the game released in time for the 2011 Holiday season. Director [[Koichi Hayashida]] closely supervised the team to ensure they would understand Nintendo's game design philosophy and work in harmony with the main development team.<ref name="Wired">''[https://www.wired.com/gamelife/2012/03/super-mario-quake/ How Super Mario Survived the Quake]'' (Accessed April 02, 2012)</ref> The team was contracted again for ''[[Super Mario 3D World]]''<ref name="Edge">''[https://web.archive.org/web/20141122171910/https://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of Super Mario 3D World]'' (Archived as of November 22, 2014)</ref> and later for ''[[Captain Toad: Treasure Tracker]]''<ref>[https://1-up-studio.jp/works/ Development info page on 1-Up Studio's official website]</ref> and ''[[Super Mario Odyssey]]''.<ref>[https://1-up-studio.jp/pdf/guide2018.pdf 2018 guide to 1-Up Studio]. Retrieved March 10, 2018.</ref> |